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Double Out vs Straight Out

How you're allowed to finish is the one rule people argue about most at the board. Here's the difference, and exactly when a visit counts as a bust.

Double out

Your last dart must land in a double — the thin outer ring — or the bullseye (50, which counts as double 25), and bring you to exactly zero. This is the official rule in 501 and in almost every league.

Straight out

Any dart that brings you to exactly zero wins: a single, double, treble or bull. It's friendlier for beginners and kids, and games finish faster.

When is it a bust?

SituationDouble outStraight out
Score goes below 0BustBust
Score lands on exactly 1Bust (no double makes 1)Fine — keep throwing
Reach 0 with a single or trebleBustWin
Reach 0 with a double or bullseyeWinWin

After a bust your score goes back to what it was at the start of the visit, and your turn ends straight away.

Double-out examples

40 left: D20Win
40 left: S20, then D10Win
40 left: S20, then S20Bust → 40
32 left: S16, then S15 (1 left)Bust → 32
50 left: bullseyeWin
25 left: outer bullBust → 25

The last row catches a lot of people out: the outer bull (25) is a single, so it can't finish a double-out leg.

Other finishing rules

  • Double in — your score only starts counting once you hit a double. Common in 301; see how to play 301.
  • Master out — finish on a double or a treble. Seen on some electronic boards and apps.

Which should you play?

If you're just starting out, or playing with kids, straight out keeps the game moving. Once you can hit the board consistently, switch to double out — it's how the game is meant to be played, and the finishing pressure is half the fun. When you're there, the checkout chart tells you what to aim at.

Play it free

The free ChillDarts scorer has a double-out switch on the setup screen and flags every bust for you.

Keep learning